{GL_uc_might} |
{CHARSTATS:might} |
{GL_uc_agility} |
{CHARSTATS:agility} |
{GL_uc_vitality} |
{CHARSTATS:vitality} |
{GL_uc_will} |
{CHARSTATS:will} |
{GL_uc_fate} |
{CHARSTATS:fate} |
|
{GL_uc_critical_hit} |
{CHARSTATS:criticalPoints} |
{GL_uc_finesse} |
{CHARSTATS:finessePoints} |
|
|
{GL_uc_block} |
{CHARSTATS:block} |
{GL_uc_parry} |
{CHARSTATS:parry} |
{GL_uc_evade} |
{CHARSTATS:evade} |
|
{GL_uc_resistance} |
{CHARSTATS:theOneResistance} |
{GL_uc_crit_avoid} |
{CHARSTATS:criticalDefense} |
|
|
{GL_uc_physical_mit} |
{CHARSTATS:physicalMitigation} |
{GL_uc_tactical_mit} |
{CHARSTATS:tacticalMitigation} |
|